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It especially helps with AA, High Dynamic Range and higher screen resolutions. Benchmark results for the NVIDIA GeForce GTX 860M can be found below. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. The data on this chart is generated from user-submitted results in Nero Score. Nero Score is a 1:1 relation between the score and the performance of the GPU for the given tasks. A PC with twice the score will be twice as fast. This figure is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The NVIDIA GeForce GTX 860M is an upper mid-range, DirectX 12-compatible graphics card for laptops unveiled in March 2014. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is one of the first cards based on Nvidia's new Maxwell architecture (GM107 chip), but is still manufactured in 28 nm. We offer three months warranty on the product and year-long after sales service. It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly record to the local memory in a second - measured in millions of pixels per second.
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Based on 21,963 user benchmarks for the Nvidia GeForce GT 240M and the GTX 860M, we rank them both on effective speed and value for money against the best 684 GPUs. The figure is worked out by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
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